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Old Jan 05, 2006, 02:37 AM // 02:37   #1
Frost Gate Guardian
 
Join Date: Dec 2005
Location: California
Profession: W/
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Default Your Favorite Energy-Less Builds

I would like to see some builds that use very little or no energy. Obviously warriors have adrenaline and therefore an advantage, but there are plenty of signets out there. Anybody?
Mine is sort of energy less. You have to put up 2 enchants first but its good otherwise.
10 Healing Prayers
11 Strength
10 Axe Mastery
...Add Runes!
Battle Rage
Dismember
Axe Rake
Penetrating Blow
Executioners Strike
Mending
Live Vicariously
Res Sig
Build Strat is easy, put up enchants beforehand, then get 4 hits of adrenaline and spam the other attack skills and battle rage.
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Old Jan 05, 2006, 03:11 AM // 03:11   #2
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I recommend putting Purge Signet in there . It removes all hexes and conditions, in exchange for energy you don't care about (and it does work at 0 energy, i know).
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Old Jan 05, 2006, 07:29 AM // 07:29   #3
Wilds Pathfinder
 
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Battle Rage
Sever Artery
Gash
Galrath Slash
Final Thrust
Succor
Purge Signet
Rez
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Old Jan 05, 2006, 02:05 PM // 14:05   #4
CAT
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Quote:
Originally Posted by tafy69
Battle Rage
Sever Artery
Gash
Galrath Slash
Final Thrust
Succor
Purge Signet
Rez
same~
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Old Jan 06, 2006, 08:39 PM // 20:39   #5
Forge Runner
 
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Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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Mesmer Monk Signet Build

Fast Casting: 3 (2+1)
Domination Magic: 9 (8+1)
Inspiration Magic: 14 (10+4)
Smiting Prayers: 12

- Bane Signet (Smiting Prayers)
Target foe takes 50 holy damage. If that foe was attacking, he is knocked down.
Energy:0 Cast:2 Recharge:25 (13)

- Signet of Judgment [Elite] (Smiting Prayers)
Target foe is knocked down. That foe and all adjacent foes take 63 holy damage.
Energy:0 Cast:2 Recharge:30 (16)

- Leech Signet (Inspiration Magic)
Interrupt target foe's action. If that action was a Spell, you gain 14 Energy.
Energy:0 Cast:0.25 Recharge:45 (23)

- Signet of Weariness (Domination Magic)
Target foe and all nearby foes lose 8 Energy.
Energy:0 Cast:2 Recharge:30 (16)

- Signet of Humility (Inspiration Magic)
Target foe's elite skill is disabled for 16 seconds.
Energy:0 Cast:2 Recharge:20 (10)

- Mantra of Inscriptions (Inspiration Magic)
For 86 seconds, your Signets recharge 48% faster.
Energy:10 Cast:0 Recharge:20

- Holy Wrath (Smiting Prayers)
While you maintain this Enchantment, whenever target ally takes attack damage, this Spell does 66% of the damage back to the source (maximum of 41 damage), and you lose 10 Energy.
Energy:10 Cast:1.84 Recharge:0

- Resurrection Signet
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
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Old Jan 07, 2006, 09:20 AM // 09:20   #6
Lion's Arch Merchant
 
Join Date: Oct 2005
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When I do a battle rage warrior I usually do

strength: 10 + 1
axe: 12 + 3 + 1
prot: 8

penetrating blow
executioner's strike
dismemer
axe rake
disrupting chop or succor
battle rage {E}
life bond
res


That signet mes seems cute, I would think keystone signet might be better than signet of judgement though.
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Old Jan 07, 2006, 04:54 PM // 16:54   #7
Jungle Guide
 
Join Date: May 2005
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dont need prot so high with lifebond... bumb strength to 12 and prot to 6 for lifebond
also i think the benefit of an axe battlerager gets lost when you dont take 5 attacks for that overwhelming constant dps and might as be a sword battlerager for spiking if youre taking 4 attacks

Last edited by audioaxes; Jan 07, 2006 at 05:00 PM // 17:00..
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Old Jan 09, 2006, 02:13 AM // 02:13   #8
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I dont really know if this qualifies as an "energy-less" build, but it runs along a similar concept.

Me/__

Keystone Signet
Leech Signet
Signet of Weariness
Signet of Humility
Mantra of Inscriptions
Shatter Enchantment
Shatter Hex
Ressurection Signet

Its not a strict "energy-less" build in that you do have 2 skills which require energy, but thats part of the idea behind the build. The two energy consuming spells you do use - Shatter Hex and Shatter Enchantment - both are very expensive (15 energy). Instead of coming up with efficient energy management to make up for the cost, you can just make sure the rest of your skills dont rely on energy. Meaning, basically, you have 40+ energy and 4 pips devoted almost entirely to spamming Shatter Hex and Shatter Enchantment.

As to the rest, its usefull for some simple shutdown. Signet of Weariness can cause great pressure on a monk, as well as Signet of Humility which can mess up people dependant on spells such as Offering of Blood and Word of Healing. Leech Signet is an excellant interupt here because you go around the long recharge with Keystone Signet and Mantra of Inscriptions. Its also usefull as an interupt on the Ghostly Hero.

Have fun

*edit*
This may not be the best place to put this, but the "energy-full" version would probably be something like this (just as a contrast to the other one):

Offering of Blood
Diversion
Shatter Hex
Shatter Enchantment
Shame
Blackout
Consume Corpse
Ressurection Signet

So instead of going around the problem of energy management when using these expensive and spammable mesmer skills (Shatter __, diversion, etc), you approach the problem more directly by putting Offering of Blood in there. Consume Corpse is there just out of nescessity, it can be replaced by an interupt.

Last edited by a cadet; Jan 09, 2006 at 02:18 AM // 02:18..
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